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Asymconf 2012 videos now available

The Asymconf 2012 videos are now available for purchase from the new Asymco Store.

The package includes 1080p HD video produced by Kevin Krautle. Multiple camera angles capture all the action. Great quality audio and hours of conversation. It’s even subtitled. Over 20 gigs of content.

But wait, there’s more. You also get Perspective stories, Audio Podcast and Transcripts all for the low, low price of $89.99. Over 20 Gigabytes of content.

I hope you enjoy it as much as we enjoyed producing it.

The next 100 million iPads

Having reached 100 million iPads shipped in 2.5 years the natural question is how long will it take for the next 100 million iPads?

The ramp of cumulative units shipped is shown below.

 

I also added the equivalent ramp for the iPhone. [The last data point for the iPad is based on an estimate of 16.5 million units in Q3 which may need revision depending on company reporting.]

The next 100 million will depend to a large degree on the success of the new iPad mini. To make an estimate we have to realize that there are several aspects of the tablet market which differ from the phone market and that therefore the predictive power for previous data is weak. Continue reading “The next 100 million iPads”

Nokia's price for exclusivity

Days after Nokia announced the end of life for the Symbian platform I wrote a post titled Who will buy the next 150 million Symbian smartphones? The reference was to claim by management that before there would be a complete transition to Windows Phone, 150 million legacy Symbian phones would be sold, keeping the company financially stable before the new ecosystem took root.

I reproduce the original forecast I made below with the addition of what actually happened.

Continue reading “Nokia's price for exclusivity”

Appocalypse Now: If app developers can sell direct why can't everybody else?

My talk at the Arctic 15 conference October 18th in which I review the data on App Store performance and question the viability of intermediaries in content distribution.

Reflects and complements my recent Omnivorous App post.

Appocalypse Now.

Requires the (free) Perpective™ app and an iPad.

 

Nokia's Lumia brand strategy for the US

Last July I asked the question “How many Lumia phones were shipped in the US?

My answer was 630k through the first half of this year.

I revisit this question following Nokia’s latest quarterly report.

As a quick review, Nokia reported the following performance for its mobile phones operations:

 

The most worrying thing of all however is that Nokia’s smartphone performance has collapsed. With only 6.3 million units shipped, the company may be the worst performer among eight competitors I track. They were below RIM’s shipment total. Continue reading “Nokia's Lumia brand strategy for the US”

iOS portfolio price distribution

With the iPad mini launch imminent, it’s time to think about the expanding iOS portfolio. We don’t know how much the “mini” will cost or what variants will be available but I took some rumors as a basis to form a hypothesis.

The idea is that there will be 24 variants which have three dimensions:

  • 2 colors
  • 4 capacities
  • 3 radio chipsets

The starting point would be $250 for an 8 Gb WiFi only model and increases of $100 for each doubling of capacity and $130 for the addition of cellular chipsets.

The results would slot into an increasingly broad price spectrum. I included all the models of iPod touch, iPhone and iPad that we already have available and built the following graph.

 

Continue reading “iOS portfolio price distribution”

The omnivorous app

Marc Andreessen famously coined the phrase “software is eating the world.” It’s an apt observation. If you look back on the history of computing you’re likely to measure computers sold or devices sold or users harvested or productivity gained. These things are measured because they can be measured. But the greatest cause of value created and captured has been the development of software. An ephemeral product whose value is often ignored in analytical discourse.

Software is not easily measured and it’s not easily valued due to its intractable nature. Firstly, because businesses that make software tend to have weird cost structures–absurdly high fixed costs and operating margins: They operate without income for years and then suddenly are massively profitable with a minimal set of resources. They have a non-linear, “big bang” trajectory.

Secondly, software companies tend to capture revenues from something other than the direct sale of the good. Software is rarely sold. Services sometimes are sold on the basis of software but more likely audiences for services are sold to a set of bidders, or revenue is obtained in even more circuitous ways.

Thirdly, because there are curious multi-sided markets for software platforms. Charlie Kindel hints strongly at how difficult it is to understand the dynamics of software platforms. There is the prospect of lock-in of users and data. There are relationships to nurture with developers and there’s the principle of an ecosystem that creates network effects. The virtuous/vicious cycles are non-linear and unpredictable even for the experts who have been at it for decades (e.g. Microsoft).

Continue reading “The omnivorous app”

5by5 | The Critical Path #59: Gut-level Affection, An interview with Jean-Louis Gassée

I talk to Jean-Louis Gassée about the early years of personal computing. The conversation spans from 1968 to 1991 and covers his roles at HP, Exxon Office Systems and his years at Apple. The story takes us back to a time and place that seems so distant and yet so familiar.

via 5by5 | The Critical Path #59: Gut-level Affection, An interview with Jean-Louis Gassée.

My talk at Tampere Goes Agile

Steve Jobs once joked that engineers think Hollywood writers do their work by drinking beer and telling jokes and Hollywood thinks building software is as easy as writing a check for the tech. In reality creating software and creating art are more similar than they are different. The phenomenon of mass market software in the form of entertainment has blurred the lines even further–making software has become more like making movies than making machines. There are lessons to be learned by all developers.

Developer as Artist

File Size 14.9MB, Talk duration about 30 min. Requires iPad.

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